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This topic is 2 pages long:   1  2 
Originally posted in Level Editing & Modeling

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Author Topic:   Modeling & Skinning Tools, Tutorials, & Resources
Paul Jaquays
Sage Emeritus

Posts: 6011
Registered: Dec 1999

posted 03-16-2002 03:48 PM     Click Here to See the Profile for Paul Jaquays Visit Paul Jaquays's Homepage!   Click Here to Email Paul Jaquays 
For what you want to do, gMax is an excellent tool. From the lo-poly modeler's point of view, gMax is just as good as Max. It is the same interface as Max r4 ... which fits perfectly in with Steed's book.


Tabouh
Grunt

Posts: 68
Registered: Oct 2000

posted 03-25-2002 06:13 PM     Click Here to See the Profile for Tabouh Visit Tabouh's Homepage!   Click Here to Email Tabouh UIN: 4228314UIN: 4228314 
An MD3 Importer has been released (about a month ago) for Max 4.2
http://tdp.nu/cgi-bin/plugsearch_r4.pl?search=gmax
look down


jetscreamer2
The Afflicted

Posts: 581
Registered: Feb 2002

posted 04-02-2002 05:09 PM     Click Here to See the Profile for jetscreamer2     
http://sourceforge.net/projects/aztec/

quote:

Development Status: 4 - Beta
Environment: Win32 (MS Windows), Gnome
Intended Audience: Developers, End Users/Desktop
License: GNU Lesser General Public License (LGPL)
Natural Language: English
Operating System: Windows 95/98/2000
Programming Language: C++
Topic: 3D Modeling

Aztec is a free 3D Modeling Tool. It is primarily directed at the Game Creating/Modification community, to aid in their workflow of creating 3D Models. In has a flexible keyframe animation system, and a simple user inteface. All the viewports are rendered using OpenGL for high performace quality rendering.

Highlights of the recent release are:

* MD3 export is working.
* 3DS Import can now use lib3ds
* There is a new Subdivision primitive
* Many resource leaks fixed
* UV Selection now has feed back in the 3D View


[This message has been edited by jetscreamer2 : 04-02-2002.]

RZATheRzarector
Recruit

Posts: 1
Registered: Jun 2002

posted 06-15-2002 03:17 PM     Click Here to See the Profile for RZATheRzarector    Click Here to Email RZATheRzarector 
Does anyone know where I could get something to make my 3ds max 4 to be able to import/export .mdl files? For such games as half-life?


Paul Jaquays
Sage Emeritus

Posts: 6011
Registered: Dec 1999

posted 06-16-2002 09:41 AM     Click Here to See the Profile for Paul Jaquays Visit Paul Jaquays's Homepage!   Click Here to Email Paul Jaquays 
Try asking your question on the polycount message boards, or search their resource files.


Falcon
Gibblet

Posts: 12
Registered: Mar 2003

posted 03-08-2003 08:08 AM     Click Here to See the Profile for Falcon    Click Here to Email Falcon 
Now dose anybody know any mods skins downloads or whatever for the computer game quake 2?


mechaXB
Recruit

Posts: 7
Registered: Mar 2003

posted 03-12-2003 03:41 AM     Click Here to See the Profile for mechaXB    Click Here to Email mechaXB 
Just ordered Paul Steeds: Modeling Characters In 3DSM... (omg - € 44.-) hope it's worth it . I'll let ya know.


StuRReaL
Recruit

Posts: 5
Registered: Dec 2002

posted 03-14-2003 02:38 PM     Click Here to See the Profile for StuRReaL Visit StuRReaL's Homepage!   Click Here to Email StuRReaL 
anyone know of any good tutorials for skinning in Maya


187mare
Grunt

Posts: 68
Registered: Jul 2003

posted 08-01-2003 11:12 AM     Click Here to See the Profile for 187mare Visit 187mare's Homepage!   Click Here to Email 187mare UIN: 205708184UIN: 205708184 
Heres a good site for skins http://www.clan-oth.com/


Lenard
Mercenary

Posts: 231
Registered: Aug 2003

posted 08-04-2003 08:26 PM     Click Here to See the Profile for Lenard    Click Here to Email Lenard 
Are there ANY tutorials or converters or anything for Lightwave?? Would it make a difference?


AEon
Boink!

Posts: 2473
Registered: Apr 2003

posted 08-26-2003 03:08 PM     Click Here to See the Profile for AEon Visit AEon's Homepage!    
Any desire / interest, that I take a closer look at all the links and merge / update / check them all for a more up to date list?

I'd also considder merge / deleting most of the one-liner posts to make this thread lean and mean

Paul has already made a quite outstanding job obviously.


Lenard,
you might want to re-post your question in your own seperate thread... I have the feeling the sticky threads are more reference, that 'real time' feedback threads.

[This message has been edited by AEon : 08-26-2003.]

obsidian
Meridanox Duodecim

Posts: 1419
Registered: Feb 2002

posted 08-28-2003 07:09 AM     Click Here to See the Profile for obsidian Visit obsidian's Homepage!   Click Here to Email obsidian UIN: 102149590UIN: 102149590 
Hey AEon,

It's a good idea to prune all one liner posts... Including this one when you've finished reading it. (Reminds me of the Inspector Gadget cartoons 'This message will self destruct...')

It'll take quite a bit of sorting to get things organized. A lot of those pages still exist, they've just been moved and shuffled around. You may have to try and find the location for each broken link. It's a lot of trouble, but I'm sure many would appreciate the effort.

Paul Jaquays still maintains his list at MapCenter. I think there's another list somewhere at http://paul.jaquays.com that'll save you some trouble at least. (see his first post).

------------------
Mapping Feng Shui Zen
worldfactory - LE resources

[This message has been edited by obsidian : 08-28-2003.]

AEon
Boink!

Posts: 2473
Registered: Apr 2003

posted 08-29-2003 01:01 AM     Click Here to See the Profile for AEon Visit AEon's Homepage!    
Obsidian,
not sure when I will get around to checking all the above... main trouble is that I am not in any way an expert on modelling... but will see what I can do...

Maybe a better job for the other mods at LEM? Hint hint

obsidian
Meridanox Duodecim

Posts: 1419
Registered: Feb 2002

posted 08-29-2003 09:03 AM     Click Here to See the Profile for obsidian Visit obsidian's Homepage!   Click Here to Email obsidian UIN: 102149590UIN: 102149590 
Would have been glad to do it if I were a mod... oh well, I guess I can just sit back, relax and watch you do it instead.

Map-Center link is dead but I found the updated list on Paul Jaquays' website:
http://gameart.jaquays.com/model_resources.html

Please add this link to the top of this thread, replacing the Map-Center link.

Some of the above discussions are still useful, so don't kill this thread... not yet anyway. I'm going to try to sort through this stuff and see what's useful and what's not - then I'll give you a list of things to update.

AEon
Boink!

Posts: 2473
Registered: Apr 2003

posted 08-29-2003 09:45 PM     Click Here to See the Profile for AEon Visit AEon's Homepage!    
obsidian,
you don't really need to be a mod to help... I always copy and past the links/posts into a text anyway and edit them there. If you then email me the changes, I will update the thread here. Pitty that normal local web pages will not understand the ubb code...

[This message has been edited by AEon : 08-29-2003.]

obsidian
Meridanox Duodecim

Posts: 1419
Registered: Feb 2002

posted 08-29-2003 10:00 PM     Click Here to See the Profile for obsidian Visit obsidian's Homepage!   Click Here to Email obsidian UIN: 102149590UIN: 102149590 
Will do, but I'm leaving for California on Sunday morning. I'll have to take a look when I get back (unless I can find a computer to hijack down there).

Erm, E-mail? You don't have an E-mail address in your profile there. If you don't want it to be posted publicly, send me an E-mail with your E-mail address and I'll get back to you (hope that made sense).

AEon
Boink!

Posts: 2473
Registered: Apr 2003

posted 08-31-2003 12:56 AM     Click Here to See the Profile for AEon Visit AEon's Homepage!    
email is aeon(-at-)planetquake(-dot-)com... one can get it via my web page also...

[This message has been edited by AEon : 08-31-2003.]

uberstonks
Commander

Posts: 112
Registered: Jan 2003

posted 03-24-2004 04:09 PM     Click Here to See the Profile for uberstonks Visit uberstonks's Homepage!    
quote:
Originally posted by StuRReaL:
anyone know of any good tutorials for skinning in Maya


I found some great Maya tutorials here (sword tutorial is good for skinning) Look in the free tutorials area first.
http://www.simplymaya.com



obsidian
Meridanox Duodecim

Posts: 1419
Registered: Feb 2002

posted 03-25-2004 07:45 AM     Click Here to See the Profile for obsidian Visit obsidian's Homepage!   Click Here to Email obsidian UIN: 102149590UIN: 102149590 
Skinning Tutorial: http://planetquake.com/professorq/wwwc/3DVG/q3tutorials/maxmodels.htm

Updated and Enhanced MD3 Exporter based on PnF: http://mojo.gmaxsupport.com/index.html

This sticky will need to be cleaned and streamlined. I'll look into creating a table of contents like in the LE resources sticky.

[This message has been edited by obsidian : 03-25-2004.]

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